AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Boxing Games on iOS in the UK
A glance at the Q1 2021 performance of popular boxing games on the iOS platform in the UK, featuring insights from Sensor Tower.
The first quarter of 2021 has showcased varying trends for the top boxing games on the iOS platform in the United Kingdom. Sensor Tower provides a detailed look at how these games have fared in terms of downloads, revenue, and user engagement.
Topps® WWE SLAM: Card Trader saw a notable spike in revenue during the third week of January, reaching approximately $1.8K. Downloads peaked in early February with over 300K, while weekly active users steadily hovered around the 1.5K-1.7K range.
Boxing Star had its revenue fluctuating, with a notable high of $1.9K in the second week of January. Downloads showed a decline from 1K in late December to around 662K by the end of March. The weekly active users saw a gradual decrease from approximately 4.5K to 2.9K.
Real Boxing 2 experienced its highest revenue in the last week of December, reaching $1.2K. The game's downloads were strongest in mid-January with over 4K, but this figure tapered to 1.3K by the end of March. Active users started at 4.6K and saw a drop to around 2.2K.
WWE Mayhem had a significant revenue increase in mid-February, hitting approximately $5K. Its downloads remained relatively consistent, averaging around 900K. However, weekly active users slid from 2.8K to 2.4K over the quarter.
Lastly, Boxing Manager showed a revenue high in late January at about $1.1K. Downloads peaked in the same month with 386K but declined to 220K by the end of March. Active user data was not provided for this title.
For more insights into the performance of these and other mobile applications, Sensor Tower offers comprehensive data and analytics.